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SIMTalks: Immersive Tech Games 

Register for the inaugural SIMTalks and gain insights from local and overseas experts on how immersive tech games provide effective and realistic learning in risk-free environment.

Register by 3 Sep 2021! Click here.

Developing Virtual Standardised Patients for Medical Education Using Natural Language Dialog Systems

 Date: 14 Sep 2021 (Tue)  | Time: 12.30pm - 1.00pm


Mr Kellen R. Maicher

Learning and Development Consultant,

The James Cancer Hospital and Solove Research Institute,

The Ohio State University Wexner Medical Center, United States

Virtual patient simulations have become useful tools for medical educators to employ that allow students to practice their history taking skills and receive immediate feedback. Rather than relying solely on standardized patients in resource-intensive role-playing scenarios, virtual patients can be employed consistently and efficiently using a variety of modalities.
Although some virtual patients employ natural language dialog as the primary means of interaction, specific techniques and technologies vary greatly among different platforms.

In this presentation, we detail the development of our natural language “Artificially Intelligent” virtual patients, discuss some of the common challenges faced, and review the results of our most recent work and activities to date.

Immersive Learning – Principles, Technologies and Applications

 Date: 14 Sep 2021 (Tue)  | Time: 1.00pm - 1.30pm


Prof Fernando Bello Guerra

Associate Dean, Technology Enhanced Learning & Innovation,

Immersive Learning – Principles, Technologies and Applications,

Duke-NUS Medical School

Immersive learning makes use of Extended Reality (XR) technologies to create a highly interactive virtual or simulated environment where learners can be fully immersed in the learning process. XR allows learners to visualise complex spatial relationships and abstract concepts, to experience phenomena that is not possible in the real world, to interact with synthetic objects, and to develop important practices and literacies that cannot be experienced in other Technology Enhanced Learning environments.

Whilst these new possibilities for teaching and learning are increasingly recognised by educational practitioners, learners and researchers, it is important to understand the implications of such technology, the opportunities it offers, as well as the challenges it presents.

During this presentation, you will learn about the principles of immersive learning, key XR enabling technologies and opportunities and challenges presented by immersive learning, as well as the importance of properly evaluating their use in healthcare education.

Immersive technologies for Medical Education

 Date: 15 Sep 2021 (Wed)  | Time: 12.30pm - 1.00pm


Prof Bill Kapralos

Professor, maxSIMhealth Group and Faculty of Business and Information Technology,

Ontario Tech University, Canada

The technologies of virtual reality (VR), augmented reality (AR), serious games, virtual worlds and social networks have become collectively known as immersive technologies and are able to engage users of all ages. The continuous increase in computational processing power and accompanying decrease in the size of electronic components has led to the decreasing cost and rising availability of consumer-level immersive technologies have helped advance the adoption of immersive technologies in recent years.

Within the healthcare field, immersive technologies and VR/AR in particular, are not so much technologies of the future but rather, of the present where researchers, medical professionals and educators are finding innovative ways to leverage immersive technologies and transform both healthcare teaching and practice; this has only accelerated given the move to remote learning to facilitate COVID-19 shutdowns.

In this presentation, a brief overview of the application of immersive technologies (AR, VR, and serious games) in medical education will be provided. Emphasis will be placed on the benefits and limitations of existing technologies, what currently can and cannot be, and various open problems that must be addressed before the application of immersive technologies becomes more widespread in medical education.

Why so Serious? Serious Games and Learning

 Date: 15 Sep 2021 (Wed)  | Time: 1.00pm - 1.30pm

Bina Rai_library.jpg

Dr Bina Rai            

Senior Lecturer, Biomedical Engineering, Faculty of Engineering,

National University of Singapore

With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, Dr Bina Rai will offer an insightful introduction to the current developments and applications of game technologies within educational settings at the IHL level, with cutting-edge academic research and industry insights, providing creative ideas and opportunities.


To register, please scan the QR code below or click here.

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